Welcome to Betrayed, everyone! At first I thought I would be lazy and just put the advertisement text here, but I thought you all deserved a little bit more of an intro. Betrayed is a fantasy wild equine RPG. Now, this doesn't mean wings and horns and crazy markings, so sit tight! The plot is based on the Amaro archipelago, which has been untouched by humans. However, humans had left earth thousands of years before, leaving it dangerously polluted. The horses of Amaro seemed to thrive on it, though, beginning to live to almost two hundred years old thanks to the mutated vegetation. Also, Betrayed's plot is centered strongly upon a religious feud between the Fates and the Celestials, who constantly quarrel over who, in their pasts, told the real truth of their goddess, Ayana. Haha, it seems I'm just confusing everyone at this point. Take a look around (at the history of Amaro for example) and enjoy your stay!
Season: Winter Season Changes: June 30th Year: 2
The seasons have made their rounds, and a new year has begun in the dead of Winter. Snow blankets the lands of Amaro like a flawless blanket, and ice engulfs all but the deepest lakes and rivers. Temperatures have plummeted, hovering just above freezing in some places, and to degrees below zero in others. Food is harder to find than normal, but digging a bit always turns up some nourishing scraps. One must stay strong and lively in this coldest new year, or face the worst of consequences.
Breeding: Yes Birthing: Yes
05|08|09 Oh my gosh, is that a NEW SKIN?! It is! Send all of your thank you's to Tempy for helping with codes, etc. I don't know what I'd do without her! <3 Also, welcome dear Crimson to the co-admin staff! She's done so much for Betrayed, and she has definitely earned the title. Now, with all the love and fun stuff behind, GET ACTIVE! We've hardly had any activity recently, and I'm ready for that to change. Next AC, deletions will be made, so keep an eye out for yourself! -- Epi
From activity checks to polls about various subjects, you'll find all sorts of feedback here! Members may come to submit suggestions to better improve Betrayed or get feedback on artwork or literature, as well as read recent updates on the site.
Here you can advertise your own site, or even affiliate with Betrayed! Be sure to follow the advertising rules and form found inside, or your post will be deleted.
Here you will find classrooms to further improve your roleplay abilities, run by our kind, patient, and intelligent members! Each "teacher" will provide a form for you to fill out to become a student, and there you will be taught anything from grammar to detailed posts! FUN, RIGHT?! To become a teacher, please PM epidemic. for more info.
Join the Battle (1 sub-board) All character applications will be posted here and accepted by an admin. Please DO NOT post anywhere until your character has been accepted.
Like to keep track of your characters or find information on other players'? Here's the place to do it! Create your characters own special biography and post it here for all to see.
You've made all that Lira roleplaying, helping out around Betrayed, and winning contests, so here's the place to spend it on nifty things for your character(s)!
Within in the heart of the buffer lies a large clearing, cut in three sections by the two rivers that join in its middle, and partially separated by the thick forests of Evalyn Grove. The scent of wood and wildflowers is thick in the spring and summer heat, sweet against the salty air of the surrounding shores. In winter, the clearing is covered in a perfect blanket of rolling snow, and the trees bear the full weight of the icy precipitation. Spring brings heavy showers, but extraordinarily lush vegetation follows just days after the first sprinkle. The Veil is usually a calming place, but some corrupt its purpose... This land is for claiming.
Though the entire land of Amaro is dominated by shores, the Bahari Littorals are one of the few regions that are safely accessible. Still, these beaches are not covered in sand or soft sea grass, but rocks ranging from granules to equine-sized boulders, made slick by the overpowering swells. The sun is hardly seen in this region, for rain constantly dominates the skies. Here, Amaro inhabitants may come to mingle with one another. Tread lightly, however, for some are not as benign as others. This land is for basic interaction.
Southwest of the Veil is a shallow valley, rich in nourishment. In the spring, brilliant red and rich emerald burst into color, creating a phenomenal contrast and a serene environment for any who wish to experience Amaro in one of its most purest places. It hardly ever rains here, but the lush vegetation is fed from the same abundance of streams that is found in Darkcloud and in the Veil; Lake Amaya. The fields are perfect for a playful romping, or a calm gathering among adults, but just as anywhere else on Amaro, some are not so peaceful... This land is for basic interaction.
Dried blood and bones litter these bluffs, for this is where the battles take place. The island's elevation increases dramatically here, leaving a sheer face of slate towering a hundred feet above the battering waves. Rain is not as common here as it is in the Littorals, for the rainclouds disperse soon after the northern shores. However, the winds remain, howling across the painfully flat cliffs. The grass is thin and yellowed nearly all year, making for poor leverage upon the sandy soil. Fighting here is a challenge, but it is sometimes necessary to survive. This land is for fighting and stealing. Rules are found inside.
The Claiming Veil's surrounding forest is broken up into several parts, one of these being Darkcloud, whose purpose is the creation of love and life. For reasons unknown, the trees here are older and much more dense, providing the perfect amount of cover for private gatherings. The brooks that run within the Veil often widen as they enter this part of the forest, creating a backdrop of rushing streams to set one's mood. However, those that dwell here do not always have the best intentions. This land is for breeding.
Yet another portion of the Veil's forest, Evalyn Grove is set on the opposite eastern side of Darkcloud. Mares may come here to peacefully bring life into Amaro, whether it be of choice or of a scarring past. The sun is constantly sending slivers of golden light through the leaves of the ancient trees, and the Aurora River, the second branch of the Amaro, provides lush, soft grass and an abundance of nourishment. Even the birds set a calming song for those newborns entering the world of Amaro. This land is for birthing.
Though the horses of Amaro may live long, rich lives, every life on this earth must come to and end. Here, among the thin groves of willow and small, shimmering ponds, the elder and ailed may come here to pass on into the afterlife without trouble or unease. Most equine pass peacefully, but some remain stuck between Amaro and the specter realm, constantly searching... This land is for dying and interaction with specters.
Celestial Lands (4 sub-boards) After a short wade across the Northern Amaro Channel, you'll find yourself in the Celestial Realm. The followers of Ayana and Aurora live here in peace, though constant battles arise with the Fates.
Celestial King: none Celestial Queen: Alice Lead Stallions: Azrael Lead Mares: Enigma Established Herds: 2 of 4
Fate Lands (4 sub-boards) The realm of the Fates lies a rough swim off the shore of the Amaro Buffer. Here you will find the followers of Ba'al and those of a darker dwelling.
Fate King: Uru'baen Fate Queen: Oleander Lead Stallions: none Lead Mares: none Established Herds: 1 of 4
Rogue Lands (2 sub-boards) Not everything is black and white in the land of Amaro. Located in a small corner of the Buffer lies a section of land inhabitated by rogues, a race of equine that do not wish to fall in line with either the Celestials or the Fates. Some practice religions of their own, while others just wish to remain neutral. Either way, these lands can be either welcoming, or a dangerous threat...
The Archives (15 sub-boards) All good things must come to an end. Here you may view threads that have died or been closed. Once a thread is moved here, it will be locked. If you wish to unlock a thread and move it to its original place to be continued, please PM epidemic.
- The Past of the Buffer - The Past of the Celestials - The Past of the Fates - The Past of the Rogues